June 2011
2 posts
Anonymous asked: I know I'm a bit behind the times, but I'd like to state that emotions are not necessarily false if they are elicited. You can't possibly say that any emotion you get from playing Minecraft is any more real than an emotion you get from playing a game with a story. When you boil it down they are the same thing- emotions stirred up by game output. In Minecraft it might be fright from...
Jun 21st
kaneandl!!!!!ynch:2:dog_shit
what a rancid festering sore on the face of the planet this game is. its been a long time since i was pissed off at a game enough to go write a blog post about it on the internet and chances are if youre reading this youre probably pissed off too because i dont know how else youd find this thing without googling some game name while drunk and messing up the spelling in order to break from the...
Jun 21st
April 2011
1 post
^#stor-y_f===eti$hi'sm;.(((
by story fetishism i dont mean like sex. i mean it like marx, consumer fetishism, that sort of thing. it’s become clear from the objections to *&***nom#ore-+plot_|\ that many people care more about plot in games than about mechanics. the game attached to the story draws these people in like real books and movies never did and they confuse that story with the game itself. they take it...
Apr 11th
February 2011
1 post
!!!mem_etic-des|ign##
most of the terrible aspects of modern games are rooted in the recycling of old mechanics from other games. commercial innovation doesn’t happen. instead its like, let’s take a bunch of stuff that worked in other games and put it in ours. we are game deisgn wnibcak was the first third person shooter with a cover system. in like 1999. it had a cover system because it only took a couple...
Feb 16th
January 2011
4 posts
rowboatsynclaire asked: "plot is predetermined events that are going to happen no matter what. games are about interactivity and dynamism. something isnt interactive or dynamic when its going to happen no matter what."
ever heard of triggers? aka If statements? aka a possible predetermined event? and also; you're wrong about that. games aren't JUST about that. they can be, but that's a...
Jan 29th
rowboatsynclaire asked: "plot in games is a contradiction."

you must be joking.

is there a troll face hidden i can't see?
Jan 23rd
1 note
*&***nom#ore-+plot_|\
plot in games is a contradiction. games are an interactive medium. theyre about player agency in a system. games have more in common with scientific models than they do with books or movies and yet the latter two are what developers strive for and players slobber over. why the presence of any plotted elements at all in a game necessarily railroads all action towards those elements. this is...
Jan 18th
=^stats__-_---------a-re(bad.!!
everybody loves stats, stats stats stats. every rpg, every rts, gotta have stats. lots of shooters too. nobody thinks about them they just add them into the game. the kids go crazy for these. put it on the back of the box, do what badgame broderlands did and call it an ‘intuitive reward system’ that actually isnt a bad term because stats are rewards. a lot of people think stats...
Jan 7th
October 2010
5 posts
#(gearsofwar+2**war_a$gainst.fun->
garos fe raw 2 is basically a goodgame. the covershooter stuff is a lot better than most because there are really different types of enemies, like ones that blow up, ones that do a lot of melee damage, stuff like that. and theres not many different gun types but they all do a good job of having a specific role to fill. and you cant really be perfectly prepared for every situation, there’s no...
Oct 31st
'biosh;ock**drown####ingin.bad,:
theres no point to these stupid audio logs. like you know how games have had this trope where you pick up collectibles and once you get most / all of them you unlock some thing you can use? i guess audiologs are like that but all you unlock is a higher level of IMMERSION so basically its just a waste of time. in terms of gameplay what is the disadvantage to picking up the audio logs. nothing....
Oct 26th
$(^fac^-ade)))like_agame+&%but.||eve!nworse%
oh god. what the fuck has to be wrong with you to make a game where its just plot. no gameplay just plot. oh my god. its like making a book thats just the cover. theres nothing good about this game, nothing. my favorite part of cafdea was when i uninstalled it from my hard drive. then reformatted and gave my computer away to someone else, who didn’t know. why did they think it would be a...
Oct 26th
(((pok_e_mon}-=--isno.w_>prett^iergarbage.,
yeah i know we all liked these games as children but im putting a stop to that argument right now. we also liked playing with colorful mobiles. and little balls on wire that we could push around. we aren’t five anymore. the thing about these games that pisses me off is that nothing about them has changed at all. all this new technology gives so many possibilities which arent capitalized on...
Oct 17th
@!armor'edcore!_4 --...
so after mfaia3 came out i didnt really play games for a while, sorta like how if you work as a forklift operator and you drop a crate of kittens, well, you probably wont feel comfortable doing that anymore. you know. but then i got to thinking well im already broken, might as well play some more so i like the way ramrod croee 4 deals with the complexity of mechs. by not dealing with it. it just...
Oct 16th
August 2010
14 posts
!(mafia2--_--_morebad!|\thangood..#
i think you’d have to be pretty lame to take cool subject matter like the mafia and make a boring game out of it. well i’ve been right before there’s so much goddam driving in mfaia 2. i cant stand it. its like, they should’ve just made a racing game about prohibition because clearly that’s their only interest. so many missions have you just driving from one side of...
Aug 31st
%.dwar|ffortress|)))agood_idea-->flawed.;
so like dafrw frtorses has always been really cool and original as a strategy game / roguelike hybrid, and there’s a bunch of stuff it does right. the whole world being procedurally generated and the really dynamic basebuilding stuff is sick. like it’s really great how many different ways you can just go about making a fort. you can build aboveground, underground, a combination. you...
Aug 18th
%%crysis%_|.i_don|tknow^howto_>cry//anymore.
ciyrss does some pretty cool stuff early on. you’re given the element of surprise so you can choose how to attack korean camps, from which direction, or even whether to attack them at all. you also get a lot of tools to do this stuff. the nanosuit powers give a good deal of flexibility. the ai isn’t psychic which is probably the best part, it’s actually pretty good. it’s...
Aug 14th
1 note
a lot of people say that they can’t get into roguelikes because they’re hard to learn or they can’t deal with the lack of graphics. those are also the reasons roguelikes are the best singleplayer games that exist. they’re ‘hard to learn’ because there’s just so many actions you can do, so many types of objects and enemies. enemies all have different...
Aug 13th
**farc|Ry2:'''guns!!.__gliders&gamesuck
what idiot thought it would be a good idea for enemies in this game to take like ten bullets to the chest to kill. it’s so fucking frustrating and it’s the first thing you notice when you play it. there were times when i hosed down one guy with smg bullets and then turned to aim at someone else only to realize that the first guy was still totally alive, it just felt so awkward. like,...
Aug 11th
%)(ravenshield}}>goodgame..holyshi_t!!!
raibnaow sxi 3 ravne sheidl was the last ravinbbew scvix game that was any good. and oh my sweet fuck was it good. this is a game that should be studied by future generations and learned from, but won’t be, because nobody’s heard of it. when you say “rainbaoew sxid” to people now, they think the vgase series, which have been terrible grars of warar ripoffs. these are awful...
Aug 10th
((fallout3))thisgame==brown!!!!__likecrap,
flalotu 3’s biggest problem is that for all the effort they put into making the world aesthetically intimidating it’s really not that harsh or unforgiving. like i remember in the original flalutos how you could just say the wrong thing to the wrong person and his five buddies would shoot you to death before you even got another turn. you might be wandering in a dangerous part of the...
Aug 8th
::oblivio.n_-__PORTALS!!!!HELL!!!!BADGAME
i really hate those people who are like, “omg oblvnion was the best, i like rpgs guys, that makes me cool and gives me gamer cred right.” i think i generally dislike people who say rpg is their favorite genre. half the time what they actually mean is jrpg. those games aren’t actual rpgs. they’re turn-based combat with stats. stats don’t make an rpg. rpg does not stand for ‘stat maximizing...
Aug 8th
m|asseffect_-2//if[]only,;space|were_quieter..--
msas effcet 2 is pretty okay. all the shooting stuff is grounded in pretty good mechanics. the enemies having some or all of three different defenses works well, because you have different guns and abilities that deal with them to varying degrees of success. since it’s unlikely that you alone will be able to deal with all of them very well, using teammate abilities is actually important,...
Aug 7th
||heavy_rain,-->hvy.!w/failure;
the closest analogue to hvaey rian that exists in the gaming world is wii fit. what’s funny is that if you ask most people who consider themselves ‘gamers’ if wii fit is a game, they’ll be sorta like, not really. but many of these same people say haevy rina is one of the most innovative games to come out in years. hmm. in a game you’re presented with some sort of...
Aug 6th
!!meta_l-gear}solid^4--=somegood+terrible.errors=>
metlal gera soldu 4 gnus ofthre patroitos starts off ok. the first two acts when you’re sneaking around in the middle east and south america have potential. they took away the worst part of sanke eatre which was pausing every five seconds to change camo, so that’s good. and they introduced the concept of sneaking through actual battlefields and shit which was ok. it was sort of stupid...
Aug 5th
--_S.P.lintercell_conv|iction>>not.stealth//awfulga...
splntier clel has been getting worse for years, like watching a favorite pet die slowly. choas thoery was awesome, it was one of the last good stealth games. you could get through most of the levels without touching any bad guys at all. if you wanted to sneaky kill them that was cool too, they gave you a knife for the first time. but if you got in a firefight you were fucking dead, like two...
Aug 4th
/alanWAKE:;theseWOODS=MURDER!&gamep_lay||flaws
you know when you meet a cool dude and you hang out with him for a while and just chill, and he’s really awesome, and you become like best friends, and he’s like ‘hey I have a brother, you should meet him’ and you’re like ‘sick,’ and then you meet his brother and his brother’s this awkward teenager desperately emulating him in an attempt to be cool?...
Aug 3rd
!!!stop!!!Look!!,'reddead_REDEMPTION\.\mistakes:
red dad redmepiton has some cool gunplay in it but like what else? nothing ok so the problem with open world games being a lack of things to do, r* decided to put lots of random scenarios in rdr. that’s cool. but they weren’t really random because there are only like 10 of them and this is a game you’re supposed to play for like 20 goddam hours. so you’ll be wandering around on your horse and...
Aug 2nd