so after mfaia3 came out i didnt really play games for a while, sorta like how if you work as a forklift operator and you drop a crate of kittens, well, you probably wont feel comfortable doing that anymore. you know. but then i got to thinking well im already broken, might as well play some more
so i like the way ramrod croee 4 deals with the complexity of mechs. by not dealing with it. it just shows you all the stats, dozens of them, and if you want it simplified for you like most console gamers probably do then lol scrub. its like, oh you don’t know what EN output is? noob
so anyway a big part of the game is changing parts on your mech to make it gooder at performing murder, and there are a fuckload of parts and stats and theres no real way to make a machine thats good at everything. so you have to specialize in something. or youll suck and die when you have to fight another mech.
oh thats another cool thing. most of the time you dont actually fight other mechs. which makes sense because like, why would everyone only be fighting with mechs, that would be incredibly expensive and really weird. no, for once some yellow actually had a good idea and said “what if mechs are sort of rare and most of the time youre fighting conventional forces.” good. but when you actually fight another mech it’s like holy shit. because everything else dies in a hit or a few hits but other mechs are composed of parts and shit just like yours and they have the same potential yours does. you don’t get Hero Armor or any coddling shit like that. if you dont optomize for armor some of them can kill you in a couple hits, if you dont optomize for targeting some of them can run circles around you. that sort of thing. its a good challenge
so the dynamic ends up being that you play the normal missions to get money to upgrade your mech for the mech-fighting missions. which is an ok mechanic except that like, moneys never that rare. at no point are you like “fuck i want that part if only i could afford it” because you can afford anything you want just by swapping parts. itd be nice if money was less available and if you got less for selling parts back. itd give a reason to do the missions.
oh also i hate when games unlock items through progress. like in chapter 4 you can buy more parts than in chapter 3, that sort of thing. its stupid arbitrary. if i want to blow all my money in chapter 1 on some huge fuckoff gun instead of the rest of my machine then i should be able to. make everything available right off the bat and balance it out through the economy, retard game designers. otherwise its just limiting player choice and making it easier to design your stupid missions. oh im sorry. your stupid ‘experiences’
it doesnt even make sense from a MY IMMERSION standpoint because what, they’re just inventing 20 new parts every couple days? lmao
oh know what else is stupid? games where the melee attack causes you to lunge forward, but doesnt lock to your target. i hate that shit. i’m not five, i have spatial awareness and can position myself